There's something about the armies at the turn of the 18th century which has always drawn me in. When 'Raise the Black' was still in early stages of development, I was beside myself to see that we would be able to field these professional armies in Blood & Plunder. I grabbed a very early set … Continue reading The Army in Review: Army Factions
Tag: Blood & Plunder
Required Reading: B&P Rulebooks
"What rulebooks do I need to buy" is a question that seems to get asked once a week - either on the Firelock Facebook Page, or on the Discord. It's always some variation the question;"does it have the new rules?" "does it include the Core Rules?""did the rules change?" "does it include the errata?""did they … Continue reading Required Reading: B&P Rulebooks
Assembling the 18th Century Sloop
No catchy title for this one, sorry. We've got a lot of ground to cover today. If you've cracked open the new 'Raise the Black' Kickstarter, you're probably a little bit disappointed by the instructions with the new Sloop. A single long sheet, it's a little bit like this: How to draw an Owl in … Continue reading Assembling the 18th Century Sloop
Old Dogs, New Tricks – A B&P Battle Report
Over the last few months, I've been endeavoring to turn my father-in-law into a gamer. The man's always been a history nerd, but now he's retired and in desperately in need of a hobby before his wife beans with him a rolling pin. It started with him taking an interest in my 'Big Red Rulebook' … Continue reading Old Dogs, New Tricks – A B&P Battle Report
Motivated By Mayhem – Artillery in B&P
There's nothing quite so romantic as the idea of swashbuckling pirates exchanging broadsides with their quarry, board-on-board, ripping gaping holes through hull and crew alike. Veteran players of 'Blood & Plunder' will tell you though that cannons have been a lackluster choice in the game since it was new. Indeed, the rules for B&P have … Continue reading Motivated By Mayhem – Artillery in B&P